Current mood: Stabbey
Last weekend I helped Aran with his entry in the San Diego 48 Hour Film Competition. The genre was HORROR

EDIT: Youtube link fixed.
Current mood: Stabbey
Last weekend I helped Aran with his entry in the San Diego 48 Hour Film Competition. The genre was HORROR
Breathing Flowers (Painting)
Shapes in the clouds,
breath in and out again.
Current mood: Stabby
Exhibit 1: (Not my artwork, this was a source of inspiration)
Exhibit 2: (Not my artwork. Fenrir-Lunaris drew this. It was a source of inspiration)
Exhibit 3: (Yeah, this one is mine!)
Bob the Fighting Machine will cut you! Ya! Ya! Ya!… Can’t… quite… stand… up… *Rrrgh!*
Current mood: spirally
I have been terribly neglectful of posting pictures of my sculpture work. For more than a semester I have been taking pictures, but not posting them. Here is a piece I started a little more than a month ago and finished last week (most of that time was waiting for drying and firing) The clay is Black Mountain Sculpture Mix fired to cone 10 with no glaze.
Current mood: decelerating
Current mood: shamelessly self-promoting
I re-colored one of my Bob the Hamster drawings this morning, and slapped it on a couple dozen cafepress products, in order to satisfy your adorable-hamster-apparel needs!
Current mood: Not Groggy
See? It can’t be done.
Current mood: out-of-sync with something
I usually like to post here about art, and that art is usually in the form of drawings. But I also believe in games-as-art. For something crazy like 9 years now, I have been working on a program called the OHRRPGCE which lets you make your own game with minimal programming knowledge. It is only good for old-school console-style RPG games similar to the NES and Super Nintendo Final Fantasy games– so if you are not into that you won’t be interested– but if you ARE into that, by all means, do play with this new toy.
People don’t often thing of game-making as art, and I think that is partly because the tools of the medium are so hard to pick up, let alone to master. You don’t have to be Rembrandt to pick up a paintbrush and slap some paint on a canvas. Most art is very approachable, even if it isn’t easy to do well. Programming games on the other hand requires you to spend hours, days, weeks, even months reading tutorials and manuals before you can even learn and understand enough to blit your first pixel. That is part of why I do this. This is not the same kind of tool the professionals use, but it is a tool that anybody can pick up.
My game maker used to be a DOS program, but yesterday I released a version that runs natively on Windows, making it that much more approachable for average non-programmers. If you want to try it out, you can download it from http://HamsterRepublic.com/dl/ohrrpgce-win-installer.exe
Current mood: 12 percent dead, 70 percent really really good