I made a little game for fun, and to practice my C# skills. What better way to have fun with C# than with Unity3d?
This game is called Mantle Moon Sea, and the idea of the game is that you are piloting Bob the Hamster’s submarine through the ice-caves of a frozen moon. You collect treasure, bump into harmless jellyfish, explore maze-like caves, and generally have a relaxed time. Oh, and you also pump the pristine ocean full of floating science buoys.
The music is Bilinsky by rocavaco (CC-BY), and my oldest daughter made all the jellyfish noises for me.
Siiiiiizle! Siiiiiiizle! I am the high priest of He-Who-Must-Not-Be-Cooked-At-Less-Than-144-Degrees-Fahrenheit. I am here to decry the heinous heresy against my dark and salty master.
The blasphemer who created this game has updated it yet again! That makes twice in one month, and now this farce contains even more Hamster-Triumphing-Over-Bacon mockery.
I was willing to overlook the old 2009 version of this game, since its lack of a real save-game feature made it unlikely that any player would progress far enough to permit the player to complete the desecration of the image of my Thinly-Sliced-Pork-Lord.
Here is a short list of the new outrages committed by the new version of this game:
=NEW FEATURES=
Save-game support!
Sound Effects
Different colors for each floor
Now has a “good ending” and a “bad ending” depending on whether you save-scum
You can make donations from the main menu
=NEW ITEMS=
Chalk (draw permanent marks on the floor)
Jiffy Potion (fast walking for a limited time)
Scroll of Repel (drive away enemies for a limited time)
Maul of Wall-Whacking (breaks cracked walls)
Scroll of Telepo (Teleport)
Wavy Sword
=NEW ENEMIES=
Monocular Blarb
Meat Man
Crypt Yuk
Jelly Coiler
Doom Sponge
=BALANCE=
Rebalanced enemies (slightly easier)
Buffed the Scroll of Burning
Slightly reduced the size of the two largest dungeon levels
Fixed Soma potion to work properly
For the 2009 OHRRPGCE 8-bit contest, I have taken it upon myself to do a public service, and I have created:
DON’T EAT SOAP!
An Educational Game Starring Bob the Hamster
Soap is bad for you to eat. It is good for washing your hands, but very very bad for you to put in your mouth. If soap ever accidentally gets in your mouth, spit it out! This game is an educational simulation using the latest in 8-bit gaming technology so that you can experience mouth-related soap accidents from the safety of your living-room without risk
of actual hospitalization.
August 2013 update:
I am please to announce that an updated version of Don’t Eat Soap has been released for the OUYA Console. This new version features 15 new levels (for a total of 40 levels) and 3 new enemies. There are also an assortment of small bugfixes and tiny improvements. Now you can not eat soap in even more style than before!
Remember! This is only a game! Do not try it at home!
To give you a taste of the game, here is a brief “Director’s Commentary” video of it.
Also, I should note that the youtube video doesn’t do justice to the game’s music. It was composed by John Sebastian Willow, and it really makes the atmosphere.
I recently ported some of my ancient QuickBasic code to FreeBasic. One such piece of code was an old unfinished prototype of a Bob the Hamster jump-and-run side scrolling game.
You can move Bob around a single level, and interact with a few objects, although there are no enemies to fight.
This code is notable in O.H.R.RPG.C.E history because, as best as I can remember, it is the first Hamster Republic code to use the multi-directional scrolling code used for the OHRRPGCE’s maps.
I have no plans to finish this code, but I do have another sidescroller in the works
I was too distraught to post about this earlier, but yes, it is true, somebody has shot Bob the Hamster!
He’s in the hospital right now, in a coma. The details of the attempted assassination are still unclear. Because the Hamster Republic has no standing police force, we are asking the public for help in investigating the crime. You can find details here. Apparently the shooter was arrogant enough to leave a string of cryptic clues to his identity.