Last week I finished a new game for the 2012 Week Long OHR Random Collab Contest. This was a collaboration, and my randomly chosen team-mate was Sid “Thespazztikone” Tyler. He happens to be a master at making maptiles, which is one of my biggest weakpoints, so I was very happy to be teamed with him, and he didn’t seem too mad about me hogging all the plotscripting and textbox-writing fun.
The game we made is called The Death of Von Stabbingmore, and you can download it from here: slimesalad
The game is intended to be in the style of a point-and-click puzzle-adventure, although there is no pointing and clicking. All the controls are the standard OHRRPGCE interface for running around the map and fighting RPG battles. The puzzles are all built into the battles, requiring you to use the correct sequence of commands to win. I tried to make the dialog funny, and based on reactions I have gotten to it so far, I think I succeeded.
The game uses tall hero walkabouts, based on the WalkTall tech demo scripts that I wrote a few months back. In writing this game I found a fixed a few bugs with the OHR’s support for modifying walkabout sprite slices.